Info: 'Type the letter 'O' to turn the ray gun on/off.If the ray gun is on and you type '5' or 'Space' you will fire the ray gun.Time to defend yourself!!'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_146_Ray Gun.txt
Items: (10 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=155
Type: -120
Info: 'Ably finds a ray gun. She can now defend herself.'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_136_end.txt
Items: (6 entries)
0:
Bounds: x1=262, y1=195, x2=361, y2=232
Type: 4
Info: 'Continue'
1:
Bounds: x1=0, y1=0, x2=122, y2=128
Type: -64
Info: '\'
2:
Bounds: x1=122, y1=0, x2=225, y2=128
Type: -120
Info: 'Ably has escaped the dark world she was in and is now free! She is very happy!'
3:
Bounds: x1=0, y1=128, x2=122, y2=252
Type: -120
Info: 'In the month of January she finds a mate and she has 10 kits.'
4:
Bounds: x1=122, y1=128, x2=248, y2=252
Type: -64
Info: '□'
5:
Bounds: x1=248, y1=0, x2=375, y2=128
Type: -64
Info: '□'
DITL_135_Ray Gun.txt
Items: (10 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=159
Type: -120
Info: 'Ably finds a ray gun. Now she can defend herself. Press 5 or the Space Bar key to fire the ray gun. Type the letter "O" to turn the ray run on/off.'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_134_Please Enter Your Name.txt
Items: (10 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=155
Type: -120
Info: 'Please enter in your name.'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_133_Invalid Registration Code.txt
Items: (10 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=155
Type: -120
Info: 'The registration code you entered is incorrect.'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_132_Saved Game.txt
Items: (10 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=155
Type: -120
Info: 'Your game is saved.Click the "Resume" button in the main menu to resume your game.'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_131_About Color.txt
Items: (8 entries)
0:
Bounds: x1=183, y1=133, x2=315, y2=164
Type: 4
Info: 'Continue'
1:
Bounds: x1=168, y1=171, x2=332, y2=204
Type: -120
Info: 'Made in Future BASIC IIwww.stazsoftware.com'
2:
Bounds: x1=160, y1=108, x2=347, y2=124
Type: -120
Info: '1997 Foxchange Shareware'
3:
Bounds: x1=168, y1=206, x2=340, y2=222
Type: -120
Info: 'ゥ Matthew Beedle 1997'
4:
Bounds: x1=340, y1=76, x2=366, y2=92
Type: -120
Info: '1.2'
5:
Bounds: x1=0, y1=0, x2=157, y2=282
Type: -64
Info: '□'
6:
Bounds: x1=153, y1=40, x2=339, y2=96
Type: -64
Info: '□'
7:
Bounds: x1=160, y1=90, x2=291, y2=106
Type: -120
Info: 'by Matthew Beedle'
DITL_130_About B&W.txt
Items: (8 entries)
0:
Bounds: x1=183, y1=133, x2=315, y2=164
Type: 4
Info: 'Continue'
1:
Bounds: x1=168, y1=171, x2=332, y2=204
Type: -120
Info: 'Made in Future BASIC IIwww.stazsoftware.com'
2:
Bounds: x1=160, y1=108, x2=347, y2=124
Type: -120
Info: '1997 Foxchange Shareware'
3:
Bounds: x1=168, y1=206, x2=340, y2=222
Type: -120
Info: 'ゥ Matthew Beedle 1997'
4:
Bounds: x1=340, y1=76, x2=366, y2=92
Type: -120
Info: '1.2'
5:
Bounds: x1=0, y1=0, x2=157, y2=282
Type: -64
Info: '□'
6:
Bounds: x1=153, y1=40, x2=339, y2=96
Type: -64
Info: '□'
7:
Bounds: x1=160, y1=90, x2=291, y2=106
Type: -120
Info: 'by Matthew Beedle'
DITL_129_Not Registered.txt
Items: (10 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=155
Type: -120
Info: 'You have not registered yet, you will not be able to play the rest of this game until you register.PLEASE REGISTER!!!'
2:
Bounds: x1=128, y1=192, x2=160, y2=224
Type: -96
Info: 'エ'
3:
Bounds: x1=178, y1=186, x2=210, y2=218
Type: -96
Info: 'エ'
4:
Bounds: x1=146, y1=178, x2=178, y2=210
Type: -96
Info: 'エ'
5:
Bounds: x1=96, y1=192, x2=128, y2=224
Type: -96
Info: 'エ'
6:
Bounds: x1=64, y1=192, x2=96, y2=224
Type: -96
Info: 'エ'
7:
Bounds: x1=32, y1=189, x2=64, y2=221
Type: -96
Info: 'エ'
8:
Bounds: x1=0, y1=178, x2=32, y2=210
Type: -96
Info: 'エ'
9:
Bounds: x1=1, y1=1, x2=187, y2=57
Type: -64
Info: '□'
DITL_128_Goto Cave.txt
Items: (11 entries)
0:
Bounds: x1=64, y1=160, x2=144, y2=192
Type: 4
Info: 'Continue'
1:
Bounds: x1=16, y1=64, x2=192, y2=115
Type: -120
Info: 'Type in the cave number you want to go to. Cave numbers 1 - 112.'